A Tideglass Studio game
Accretion
Clash of Planets
Start as a speck of dust. Absorb what is smaller, dodge what is bigger, and grow into a living world.
Browser play needs a free Tideglass account and is opening in stages. Android is the quickest way in right now.
Free · Real-time · Android and web
See the eight stagesAccretion is a real-time game of cosmic growth. You start as a mote of dust and grow by absorbing everything smaller than you. Touch anything bigger and it breaks you apart and costs a life. Each time you evolve you gain skills that stack for the rest of the run, so every run builds differently. The climb runs from LV 0 to LV 10: eight stages from dust to a living world, then three levels past it. It starts gentle and gets hard quickly.
Version 0.3.0
More to do with your mass
Absorbing and dodging carry you the whole way. From LV 2 the game adds a second layer on top of them, and it grows with every level after.
Burn
LV 2
Speed for massPush past the thumb pad's outer ring, or hold Shift on a keyboard, and you spend a little mass for a burst of speed. Hold it past two seconds and it heats up and costs more.
Skim
LV 2
Tidal ChargePass close to a body too big to eat without touching it and your Tidal Charge fills. The charge pays for a burn before your mass does.
Throw a moon
LV 3
ShepherdTake Shepherd and tap its button, lower right, to pull a body into orbit. Hold it past a quarter second to arm your outermost moon, then release to throw it.
Break a world
LV 4
FractureA hard throw breaks material off what it hits. Two solid throws in a short while shatter most rivals into debris anyone can eat, and a fast ram breaks a near-equal instead of you.
Read the sky
From LV 1
Cosmic eventsComet streams, debris blooms, gravity wells, solar wind, rogue worlds and moonfall arrive with a warning and an arrow pointing to them. One Cosmic Cycle a week, the same for every player, changes a part of the game for that week.
Your world awakens
LV 8
A name of its ownYour world takes a name from the paths you invested in most: Storm, Fortress, Orbital, Massive or Accretor World, a hybrid such as Storm and Fortress World, or a Balanced World.
Reach
LV 10
ActiveHold the Shepherd button about a second, then let go. Everything near you falls inward, and what fits, you keep.
Six rivals
Every run
Named worldsEvery run has six named rivals, each with a temperament of its own. KORATH hunts, VESPER waits in cover, OLM is hard to break, CINDER goes after moons, NYX scavenges and RHEA keeps moons of its own.
Two ways to play
Install it on Android, or open it in a browser.
Play on Android
Free on Google Play. The game signs in with Google Play Games by itself, so there is no account to make and no password to remember. Your world is kept in Play Saved Games, which means a new phone picks the run up where the old one left it. Your score goes to two Play leaderboards, KNOWN WORLDS and THIS WEEK, the moment a run passes your best and again at the run's end.
Play on the web
The same game runs in a browser at tideglass.studio with no install, on the same 0.3.0 rules as the Android app. You sign in with a free Tideglass account instead of Play Games, and while access opens in stages you may be asked to request it first. Your world is tied to your email rather than to the browser, and your runs rank on the studio's own season board, where the server replays every run before it counts. You can also race the ghost of another player's recorded run.
Play in your browserPlaying on Android and not seeing your name on the board? Google makes every new Play Games profile private, and private players are not listed publicly. Set your profile to public and you appear.
The three-tap fixEight stages, dust to a living world
Eight stages, each one bigger and harder. The whole climb follows how real planets form, from a speck of dust to a living world. Tap any stage to read it.


Two moments from a run.
How to play
Steer, absorb, dodge and evolve. From LV 2 you also burn and skim, and from LV 3 you throw your moons.

Drift and steer

Absorb and grow

Capture moons

Evolve
Skills
Each time you evolve, a Signature is granted and you pick one of three Path cards. They stack over a run, and at LV 8 your world takes its name from the paths you stacked most.
Sticky Ice
PATH
Eat biggerFrost-coat your shell: absorb bodies above your weight.
Dense Core
PATH
More XPPack your grains tighter: more mass and XP per absorb.
Solar Wind
PATH
FasterRide the stellar breeze: steer harder, drift quicker.
Cohesion
PATH
ShieldBind against impacts: a shield cuts a lethal hit to half a life, then recharges faster each pick.
Shepherd
ACTIVE
LV 3Active · CaptureOrbit a body that shields you and widens your pull.
The skills page has every card with its real numbers, Reach at LV 10 and the six Awakenings.
See all skillsStart growing.
Accretion is free. Install it from Google Play and it signs you in by itself, or open the same game in a browser with a free Tideglass account.
Out now on Google Play








