The cards
Two kinds of power shape a run. Signatures come to you automatically the moment you evolve, one for every cosmic stage, guaranteed and never picked. The Pathsare the choice: three cards at each evolution, take one, and they stack. Every number below is the game's real value.
Earned automatically, one per evolution
Signatures
The gold cards. You never pick these. Each cosmic stage grants its signature the moment you evolve into it, and they amass across the run. By Living World you carry all seven.
Accretion
SIGNATURE
LV 1Signature · PebbleA passive XP trickle: you keep growing even when you are not eating.
Inertia
SIGNATURE
LV 2Signature · BoulderShrug off chips: recover longer after a hit before anything can touch you again.
Gravity
SIGNATURE
LV 3Signature · PlanetesimalGravity well: pull smaller bodies into your orbit.
Molten Core
SIGNATURE
LV 4Signature · ProtoplanetMelt bigger bodies: absorb closer to your own size.
Cleared Orbit
SIGNATURE
LV 5Signature · PlanetMore XP from everything you absorb, for the rest of the run.
Atmosphere
SIGNATURE
LV 6Signature · Ocean WorldFractures cost less: keep more of your mass when something breaks you.
Biosphere
SIGNATURE
LV 7Signature · Living WorldA thriving world: everything you absorb teaches you more.
Pick 1 of 3, at every evolution and every level after
Paths
The choice cards. Three appear at every evolution, and again at each level past your final form. The passives stack pick after pick, and a path that reaches its ceiling stops being offered, so a capped card never wastes one of your three slots. Shepherd is the active. You fire it yourself.
Sticky Ice
PATH
Eat biggerFrost-coat your shell: absorb bodies above your weight.
Dense Core
PATH
More XPPack your grains tighter: more mass and XP per absorb.
Solar Wind
PATH
FasterRide the stellar breeze: steer harder, drift quicker.
Cohesion
PATH
ShieldBind against impacts: a shield cuts a lethal hit to half a life, then recharges.
Shepherd
ACTIVE
LV 3Active · CaptureOrbit a body that shields you and widens your pull.
Level milestones
Awakenings
Reach Living World and the levels keep climbing: LV 8, 9 and 10 in the beta, each with its own offer. Reach is the beta's capstone skill, appearing at LV 10.
Reach
SKILL
LV 10Auto-seizeAuto-seize: your world grabs passing bodies and pulls them into orbit on its own.
Pick your path in a run.