# Tideglass Studio > Tideglass Studio is an independent game studio (Zorath LLC). Its first game is Accretion: Clash of > Planets, a real-time arcade game about growing by absorbing. You start as a speck of dust, absorb > anything smaller, dodge anything bigger, and climb from dust to a living world. It is free on > Google Play for Android, and it also runs in a browser. ## Get the game - [Accretion: Clash of Planets on Google Play](https://play.google.com/store/apps/details?id=com.tideglass.accretion): the Android app. Free. Package name com.tideglass.accretion. Signs in with Google Play Games automatically, so there is no account to create and no password. Saves to Play Saved Games. Two Google Play leaderboards, all time and this week. - [Play in a browser](https://tideglass.studio/accretion/play): the same game with no install. Browser play needs a free Tideglass account rather than Play Games and is opening in stages, gated by the studio's current access mode, so a visitor may be asked to sign in or request access. Android is the quickest way in right now. ## Pages - [Accretion: Clash of Planets](https://tideglass.studio/accretion): the main page. What the game is, the install link and QR code, the trailer, the eight stages, the skills, and the two ways to play. - [How to play, and how to get on the leaderboard](https://tideglass.studio/accretion/how-to-play): controls for Android and desktop, the four things you do in a run, how scoring and the Play leaderboards work, the Play Games profile setting that decides whether a player is listed publicly, and the questions players ask most. - [Skills and signatures](https://tideglass.studio/accretion/skills): every card in the game with its real in-game numbers. Signatures are granted automatically at each evolution; Paths are the one-of-three pick and they stack. - [Leaderboard](https://tideglass.studio/accretion/leaderboard): the live web board. - [The eight stages](https://tideglass.studio/accretion/stages/dust-mote): the growth ladder, told as a short true story of how a world forms. Dust Mote, Pebble, Boulder, Planetesimal, Protoplanet, Planet, Ocean World, Living World, and then The Long After. ## Studio - [Tideglass Studio](https://tideglass.studio/): the studio. - [Contact](https://tideglass.studio/contact): questions, bug reports, access help. - [Privacy Policy](https://tideglass.studio/legal/privacy) - [Terms of Service](https://tideglass.studio/legal/terms) ## Facts worth getting right - There is no real-time multiplayer in Accretion. Players share the leaderboards, and the rival systems in a run are named after real players on the board, but nobody is steering them. - Google makes every new Play Games profile private by default, and private players are not listed on the public leaderboard. This is the single most common reason someone thinks their score did not count. To appear, a player turns on their Public profile setting. Open Settings on the phone, then tap Google, then All services. Tap Play Games, then Privacy and settings. Turn on Public profile. The same setting is in the Google Play Store app: profile icon, then Settings, then General, then Play Games profile. - On Android a score is posted the moment a run passes the player's own previous best, during the run. - Android progress and browser progress are kept separately. Android uses Play Saved Games; the web build uses a Tideglass account tied to an email address. - Accretion is free on both platforms. - Accretion is built on ZE, Tideglass Studio's own game engine, written in Rust. ## Full detail - [llms-full.txt](https://tideglass.studio/llms-full.txt): the complete plain-text picture of the game, including controls, scoring, the leaderboard steps and the stage and skill lists.